Name: Distaff (Amalia Quench) Experience: 91 Player: Chrisber Unspent: 9 =============================================================================== -2 | 8 Str 11- HTH Damage 1 1/2d6 6 | 13 Dex 12- 5 | 15 Con 12- 0 | 10 Int 11- PER Roll 11- 3 | 13 Ego 12- -2 | 8 Pre (20 defensive) 11- / 13- PRE Attack: 1 1/2d6 15 | 6 OCV +1 with TK Grab, TK Punch, Entangle, +1 with TK Grab, Strike 5 | 4/5 DCV 0 | 3 OMCV 0 | 3 DMCV 10 | 3 Spd Phases: 4, 8, 12 0 | 2 PD 2/9 PD (0/7 rPD) 1 | 3 ED 3/7 ED (0/4 rED, Ablative) 2 | 6 Rec 0 | 20 End 0 | 10 Body 2 | 24 Stun -2 | 10m/16m Running END [1/2] 0 | 4m/8m Swimming 0 | 4m/8m Leaping 4m forward, 2m upward --- =========================================================================== 43 Total Characteristics Affinity Powers VPP =============================================================================== 27 | Pool Cost 33 | 40 Control Cost, Powers Can Be Changed As A Half-Phase Action (+1/2), | No Skill Roll Required (+1) (50 Active Points); | Only Affinity powers (-1/2) --- =========================================================================== 60 Total Fiber Affinity =============================================================================== 8 | Endurance Reserve (28 END, 6 REC) Reserve: (8 Active Points); | Restricted Use (Fiber Affinity powers; -1/4); | REC: (2 Active Points); Slow Recovery 1 Minute (-1) 7 | Affinity Sense: (Mental Group), Discriminatory (10 Active Points); | Concentration (1/2 DCV; -1/4), Costs END to Activate (-1/4) [1 Fiber] 7 | Armored Fabric: Resistant Protection (7 PD/1 ED) (12 Active Points); | OIF (-1/2), Stops working if knocked out (-1/4) [0 END] 3 | Resistant Protection (4 ED) (6 Active Points); OIF (-1/2), | Ablative BODY Only (-1/2), Stops working if knocked out (-1/4) 3 | +1 DCV; Linked to Armored Fabric (-1/4), OIF (-1/2) 4 | 6m Stretching (6 Active Points); IAF (-1/2), [1 Fiber] 2 | Filter Mask: Immunity: Airborne particles (3 Active Points); | OIF (-1/2), Extra Time (Extra Segment, Only to Activate, -1/4) [0 END] --- =========================================================================== 34 Total Light Affinity =============================================================================== 3 | Endurance Reserve (12 END, 3 REC) Reserve: (5 Active Points); | Restricted Use (Light Affinity powers; -1/4); | REC: (2 Active Points); Slow Recovery 1 Minute (-1) 5 | Nightvision, +2 to PER Roll (7 Active Points); | Costs END to Activate (-1/4), Extra Segment to Activate, (-1/4) [1 Light] 3 | Sight Group Flash Defense (5 points) (5 Active Points); | Costs END to Activate (-1/4), Extra Segment to Activate (-1/4) [1 Light] --- =========================================================================== 11 Total Spatial Affinity =============================================================================== 3 | Endurance Reserve (12 END, 3 REC) Reserve: (5 Active Points); | Restricted Use (Spatial Affinity powers; -1/4); | REC: (2 Active Points); Slow Recovery 1 Minute (-1) 8 | Detect Location: Detect A Class Of Things 13- (Unusual Group), Range, | Telescopic: +1 (13 Active Points); | Costs Endurance (Only Costs END to Activate; -1/4), | Concentration (1/2 DCV; -1/4) [1 Spatial] 1 | +2 to offset range penalties with TK Grab; Costs Endurance (-1/2) [1 Spatial] --- =========================================================================== 12 Total Skills & Perks =============================================================================== 3 | Well off: Burnout; Appropriate Characteristic roll (-1/2) 6 | +12 PRE (12 Active Points); Only defensive (-1) 3 | +1 with TK Grab, TK Punch, Entangle 1 | +1 with TK Grab: to offset grab penalties 2 | +1 with Strike 0 | Acting 8- 0 | AK: School 8- 0 | Climbing 8- 3 | Concealment 11- 0 | Conversation 8- 0 | Deduction 8- 2 | KS: Knitting 11- 0 | Language: Ithonian (idiomatic) (4 Active Points) 2 | Language: English (fluent conversation) 3 | Paramedics 11- 0 | Persuasion 8- 0 | PS: Student 11- 2 | PS: Revolutionary 11- 0 | Shadowing 8- 0 | Stealth 8- --- =========================================================================== 27 Total Cantrips =============================================================================== 1 | 1) Start Fire: Custom Power (1 Active Points) [1 END] 1 | 2) Clean/dry Clothes: Custom Power (1 Active Points) [1 END] 1 | 3) Mend Clothing: Custom Power (1 Active Points) [1 END] 1 | 4) Cantrip to be named later: Custom Power (1 Active Points) [1 END] --- =========================================================================== 4 Total 191 Total Character Cost Complications =============================================================================== 100 | Base Points 5 | Social Complication: secret past life Infrequently, Minor 10 | Negative Reputation: Nouveau riche, Frequently 5 | Dependence: Quiet and solitude Powers Gain 14- Activation Roll (Very Common; 1 Hour) 10 | Psychological Complication: Protective of anyone being bullied (Uncommon; Strong) --- =========================================================================== 30 Total Disadvantages 91 Experience Spent Equipment =============================================================================== | Obviously hand-knitted toque (unfolds into a balaclava) | Expensively well made hardened leather armor: Resistant Protection (3 PD/3 ED) | Rollerskates (with turn mode on smooth surfaces, -6m running otherwise): | Running +5m (10m/16m total) | Bag of knitting projects | Several large (5-foot square) silk kerchiefs | 10 metres of 1/2" hemp rope (three strand) --- =========================================================================== Experience gained =============================================================================== 10 | Session 1 - Bugs and violence 10 | Session 2 - Too many tap-dancing spiders 10 | Session 3 - Intensive combat training, but where are the kittens? 10 | Session 4 - Sailing through a sea of sandlions and dreams 10 | Session 5 - Captive Audience 10 | Session 6 - Giant Lizards! Gulp! 10 | Session 7 - Attack of the Sith! 10 | Session 8 - Join us if you want your universe to survive, tasty mammal! 10 | Session 9 - Expansionists gotta expand 10 | Session 10 - Little Fuzzies, big dragon --- =========================================================================== 100 Total Maneuver OCV DCV Damage/Effect ------------------------------------------------------------------------------ (null) 3 5 Block - 5 stops attacks, abort Brace (+2) 1/2 0 ph, +2 vs RMod Disarm 1 5 can disarm: STR vs STR Dodge - 8 vs all attacks, abort TK Grab 6 5 grab, do 25 STR TK Punch 6 5 5d6 Haymaker 0 -5 x1.5 STR before Push Set +1 0 1 phase action Strike 4 5 STR or weapon type Other Attacks 3 5 damage as attack Notes ----- Daughter of nouveau-rich-through-trade Erskine Quench. Like, very nouveau - Amalia was 8 or 10 before they moved to the big house and the better schools. Notes on Appearance ------------------- Amalia is about middle height, slender, shoulder length dark hair with some curl surrounding an oval face, steady grey eyes and usually a serious expression. When not in uniform, or whenever she can get away with it, Amalia is usually wearing an oversize, slightly baggy sweater.